POV-Ray : Newsgroups : povray.binaries.images : Floors, rails, stairs and roofs, detail! : Re: Floors, rails, stairs and roofs, detail! Server Time
13 Jun 2024 18:37:20 EDT (-0400)
  Re: Floors, rails, stairs and roofs, detail!  
From: Samuel B 
Date: 4 Dec 2021 18:25:00
Message: <web.61abf88fae5fec9cb705ca46e741498@news.povray.org>
"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Here's a few images from within the structure.
> I added a randomized camera to put the viewer on a random floor, and spent some
> time detailing the various components so it stands up to closer scrutiny. This
> also revealed a whole slew of placement bugs that didn't really show up on the
> distant view. The rails, posts and corner posts are now predeclared meshes, so
> parsing time has gone down and the memory footprint should be smaller.
> There's still some things I want to improve - there are some big gaps at the end
> of the railings in some cases, I'd like to add some textures, and possibly a
> couple more objects (e.g. planters). If I can maintain the momentum, I'll also
> play with the environment and placement structure a bit...

Hi Bill,

It looks great! In addition to planters, perhaps some lamps here and there would
look nice. Since you're using UberPOV, maybe you could take advantage of that
feature which speeds up a render when using many light sources. (Do you know
what that feature is called, btw? Iirc, it pretty much stops evaluating a light
source after a certain distance...)


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