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"Samuel B." <stb### [at] hotmail com> wrote:
> And coincidentally, somebody posted an implementation of
> the wave function collapse algorithm in Shadertoy today. I don't know what
> kind of rig you're running over there, but perhaps you can view it
Not a very spry one unfortunately, but I'll try it on my work machine at some
point (much beefier than anything I have at home).
> Getting a single connected path can be accomplished by using a maze algorithm
Another algo I've never got around to tinkering with... mainly because I've
never thought of an interesting application for it :)
I've just been playing with putting the camera on a random floor cell, and I've
discovered some bugs in the stairs and cornering... fixit fixit fixit
Bill
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