Thomas de Groot <tho### [at] degrootorg> wrote:
> It has been some time since I last posted an image. Here is my latest,
> showing a remote corner on Earth, far from humanity.
> The landscape was modelled with the latest version of World Machine,
> including the landscape map generated by the program. This last is nice
> from a distance; close up it appears too coarse but can be used then as
> a basis for further texture reworking.
> As a sea, I used Jaime Vives Piqueres' sea macros
> (http://www.ignorancia.org/index.php/galleries/old-images/sea-buoy/), to
> which I added the foam, based on work by Marc Jacquier
> (http://www://www.povcomp.com/entries/174.php and Tekno Frannansa (aka Tek).
> It is not yet entirely satisfying and needs more work.
> The clouds are based on code my Mick Hazelgrove and Juha LeppÃ¤lÃ¤. The
> cloud cover is quite thick: 1000 POV-units.
> The frolicking sperm whales were found somewhere on the net.
> The sea gulls are models by Mick Hazelgrove (see: The Preacher:
> The sky and landscape rendered quite fast, less than 15 minutes. The sea
> however took much longer: about a dozen hours more or less. I did that
> in several, successive, sessions.
a nice image, thank you for that!
I like the clouds - as in your valhalla image.
Great use of the sea gulls - they are really ok at distance.
Thank you for remembering Worldmachine. I paid for an early version back in 2004
or 2005 and I used an old heightfield for my recent image. At once I downloaded
the free version, but the free version doesn't allow to generate large
heightfields - and 120 bucks for a full version....
I avoid several sessions most of the times - why not investing in a second cheap
machine for the usual things?
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