So, I played around with this a bit more.
Got some tile face normals, used the array indices to generate tile labels.
Reworked the cube-to-sphere transform.
Need to write an animation to step through a cubic map and generate image maps
for all the tiles.
I'm not exactly sure how to generate a tile, map it, then translate/squish it to
fit in its proper space.
This is at a "face resolution" of 12, which give an 11x11 tiled side of the base
cube (so the labels are legible)
The idea here is that at full resolution, each tile will have an associated
image map or include file for rendering whatever goes there.
This only took 2 seconds to render.
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