ingo <ing### [at] tagpovrayorg> wrote:
> Mesh2 HF's can easily be done with meshmaker.inc use a parametric square
> plus pigment function. Here's a crackle cylinder
Ha, not an option I'd considered. Looks like quite a roundabout way of doing it,
although I guess it's far less code than I've ended up with.
I might mess with the trace rays to see what it looks like. Could do the
something similar with the gaussian or the final perturbation too.
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