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In response to Bald Eagle's question ...
http://news.povray.org/povray.newusers/message/%3Cweb.5a6f217fe33edc0fc437ac910%40news.povray.org%3E/#%3Cweb.5a6f217fe3
3edc0fc437ac910%40news.povray.org%3E
I don't know how your chipboards look like but here is my attempt to texture
one.
//====================================================
#include "woods.inc"
#declare CM_1 = color_map {[0 rgb <.8,.6,.2>/2]
[1 rgb <.8,.6,.2>]
}
#declare CM_2 = color_map {[0 rgb <.6,.5,.2>/2]
[1 rgb <.6,.5,.2>]
}
#declare T_Chip1 =
texture { agate
texture_map {
[0.0 pigment {P_WoodGrain1B color_map {CM_1} scale .01}]
[0.4 pigment {P_WoodGrain1B color_map {CM_2} scale .01}]
[0.4 pigment {P_WoodGrain1A color_map {CM_1} rotate <45,45,45>}]
[0.6 pigment {P_WoodGrain1A color_map {CM_1} rotate <30,30,30>}]
[0.6 pigment {P_WoodGrain1B color_map {CM_2} scale .01}]
[1.0 pigment {P_WoodGrain1B color_map {CM_1} scale .01}]
}
scale <1,.1,1>/2
}
//====================================================
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Attachments:
Download 'chipboard.png' (415 KB)
Preview of image 'chipboard.png'
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