POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 1 : Re: Vegetation simulation WIP 1 Server Time: 20 Mar 2010 20:19:43 GMT
  Re: Vegetation simulation WIP 1  
From: Norbert Kern
Date: 8 Jul 2006 15:25:00
Christoph Hormann <chris_hormann [at] gmxde> wrote:

> I assume you use a union of discs and trace it. This is not really
> linear..


Thank you for the hint! Now I know, why my render time rised with a power of
two whereas I assumed the contrary. But I've an idea to overcome this
challenge.


> A hardcoded implementation of this would still be way faster since you
> could store the plants in a spatial data structure.


What is a spatial data structure?


Norbert Kern


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