Just a pic demonstrating a macro I knocked up this morning. It takes any
object that has a defined interior and finite bounding box and
'granularizes' it into blocks of a user defined resolution. This example,
in keeping with the RSOCP kind of idea, was a granular version of a simple
difference of two spheres.
If anyone is interested in the code I can post it, though in its present
form it is pretty rough and ready. It does what I needed it to, but if
anyone want to inprove on it feel free.
(BTW, I should apologise to Slime, if he still posts on here, for abandoning
our POV-pong match ages ago - things got very busy for me very quickly and
I've been away from POV for a while.)
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