POV-Ray : Newsgroups : povray.binaries.images : Poe-powered RSOCP, second try! : Poe-powered RSOCP, second try! Server Time
6 Oct 2024 03:17:26 EDT (-0400)
  Poe-powered RSOCP, second try!  
From: Jörg "Yadgar" Bleimann
Date: 26 Jul 2024 10:41:12
Message: <66a3b588@news.povray.org>
Hi(gh)!

My assumption proved true: when using the same prompt once again, Poe 
varies the POV code! This is the output:

// Declare camera
camera {
     location <0, 3, -10>
     look_at <0, 1, 0>
}

// Declare light sources
light_source { <-10, 20, -10> color rgb <1, 1, 1> }
light_source { <10, 20, -10> color rgb <1, 1, 1> }

// Declare sky
sky_sphere {
     pigment { color rgb <0.52, 0.80, 0.92> }
}

// Declare checkered plane
plane {
     y, 0
     pigment {
         checker
         color rgb <0.8, 0.8, 0.8>
         color rgb <0.6, 0.6, 0.6>
         scale 2
     }
}

// Declare reflective sphere
sphere {
     <0, 1, 0>, 1
     finish {
         ambient 0.1
         diffuse 0.6
         specular 0.8
         roughness 0.1
         reflection 0.5
     }
     pigment { rgbt <1, 1, 1, 0.0> }
}

It's easy to see that the scene now contains two light sources, but the 
sphere still rests on the plane rather than hovering above it...

Being not familiar with Poe's user interface yet, I accidentally started 
a new "chat" with a pre-defined prompt (which asked for a vegetarian 
cooking recipe, nothing about POV-Ray at all), so I replaced this prompt 
with my original one. This is not what I wanted to do the first place, 
so most likely, the result is not representative for what I intended.

See you in Khyberspace!

Yadgar

-- 
VBI BENE, IBI BACTRIA!


Post a reply to this message


Attachments:
Download 'poeray_rsocp_002.png' (40 KB)

Preview of image 'poeray_rsocp_002.png'
poeray_rsocp_002.png


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.