POV-Ray : Newsgroups : povray.binaries.images : workbench_train_02.png : Re: workbench_train_02.png Server Time
23 Jun 2024 13:06:21 EDT (-0400)
  Re: workbench_train_02.png  
From: Thomas de Groot
Date: 14 Dec 2023 02:05:01
Message: <657aa91d$1@news.povray.org>
Op 14/12/2023 om 01:16 schreef William F Pokorny:
> In a related and FWIW category, how many know the following is a valid 
> way to specify a texture?
> 
> #declare Sph00 = sphere { 0, 0.7 }
> 
> #declare P = pigment { rgb <1,0.6,0.3> }
> #declare N = normal { quilted 0.5 scale 1/3 }
> #declare F = finish { emission 1/3 }
> 
> object { Sph00 texture { P N F  }  } // Aspect updates by ID type!
> 
> 

<shudder>  I didn't, but I don't like it.

-- 
Thomas


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