POV-Ray : Newsgroups : povray.binaries.images : workbench_train_02.png : Re: workbench_train_02.png Server Time
21 Jun 2024 01:31:20 EDT (-0400)
  Re: workbench_train_02.png  
From: Cousin Ricky
Date: 13 Dec 2023 20:31:53
Message: <657a5b09$1@news.povray.org>
On 2023-12-13 20:16(-4), William F Pokorny wrote:
> 
> In a related and FWIW category, how many know the following is a valid
> way to specify a texture?
> 
> #declare Sph00 = sphere { 0, 0.7 }
> 
> #declare P = pigment { rgb <1,0.6,0.3> }
> #declare N = normal { quilted 0.5 scale 1/3 }
> #declare F = finish { emission 1/3 }
> 
> object { Sph00 texture { P N F  }  } // Aspect updates by ID type!

I'm not even going to touch that!  Why tempt fate--or the parser?


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