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On 2023-12-13 20:16(-4), William F Pokorny wrote:
>
> In a related and FWIW category, how many know the following is a valid
> way to specify a texture?
>
> #declare Sph00 = sphere { 0, 0.7 }
>
> #declare P = pigment { rgb <1,0.6,0.3> }
> #declare N = normal { quilted 0.5 scale 1/3 }
> #declare F = finish { emission 1/3 }
>
> object { Sph00 texture { P N F } } // Aspect updates by ID type!
I'm not even going to touch that! Why tempt fate--or the parser?
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