POV-Ray : Newsgroups : povray.binaries.images : Colors from golds.inc and metals.inc : Re: Colors from golds.inc and metals.inc Server Time
19 May 2024 21:56:44 EDT (-0400)
  Re: Colors from golds.inc and metals.inc  
From: Cousin Ricky
Date: 23 Feb 2022 18:31:30
Message: <6216c3d2@news.povray.org>
On 2022-02-22 11:48 (-4), Thomas de Groot wrote:
> Op 22-2-2022 om 14:36 schreef Cousin Ricky:
>> Of course, any improvements to these files will cause old scenes to look
>> different.  Better, but different.
> I truly appreciate your thoughts and efforts. To address your last
> comment: I am increasingly convinced that trying at all costs to find
> solutions, at the same time preserving the aspect of old scenes, is a
> dead end. I would strongly be in favour of making those textures up to
> date, whatever the costs.

Heard, loud and clear.  Plus, I went back and rendered the old metal
textures, and I don't think they will be missed.  The portfolio scenes
don't give a realistic impression of how hideous they are.

The ambients all default to zero, but for maximum flexibility, the
revised include files retain a provision for a small ambient.  I
included this provision due to my experiments last November.

All these images were rendered without radiosity, because with radiosity
in POV-Ray 3.8, the ambient issue becomes moot.  But as I wrote in the
OP, the high ambient values are not the only problem with the textures
as they have been.

If you all like these, I will post the revised include files to p.b.s-f
(and also figure out how to do branches and pull requests).

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