POV-Ray : Newsgroups : povray.binaries.images : Floors, rails, stairs and roofs, detail! : Re: Floors, rails, stairs and roofs, detail! Server Time
28 May 2024 10:19:45 EDT (-0400)
  Re: Floors, rails, stairs and roofs, detail!  
From: Thomas de Groot
Date: 28 Nov 2021 02:36:46
Message: <61a3318e$1@news.povray.org>
Op 27/11/2021 om 17:53 schreef Bill Pragnell:
> Here's a few images from within the structure.
> I added a randomized camera to put the viewer on a random floor, and spent some
> time detailing the various components so it stands up to closer scrutiny. This
> also revealed a whole slew of placement bugs that didn't really show up on the
> distant view. The rails, posts and corner posts are now predeclared meshes, so
> parsing time has gone down and the memory footprint should be smaller.
> There's still some things I want to improve - there are some big gaps at the end
> of the railings in some cases, I'd like to add some textures, and possibly a
> couple more objects (e.g. planters). If I can maintain the momentum, I'll also
> play with the environment and placement structure a bit...

Terribly good indeed!

Maybe something to look into: the stair steps. Taking into consideration 
the size of the visitors to this structure, either the banisters are too 
low, or the steps are to high. I guesstimate by a factor of two maybe a 
bit more. This becomes only obvious in the close up views of course. 
 From a distance, I am afraid the steps structure would become invisible 
if reduced in height size.


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