I looked up texture_list and texture indices... and finally came up with
a solution, assigning each two adjacent triangles one texture. But...
long years in a crowded, badly ventilated case took their toll on system
health. Both under Linux and Windows POV-Ray 3.7 crashed with a memory
access error when trying to generate a full-resolution mesh2 of the
Tbilisi square-degree quadrangle, most likely due to chronically
overheated and thus faulty RAM. I might thoroughly clean my case and its
innards from dust and then run memtest, but whatever the result, it
might cost me at least 100 euros... if not much more, depending how much
of my 24 GiB RAM is damaged. The worst case would be having to buy a
complete new system... this probably would take me several years of saving!
Reality hurts! If I only could escape from it... building Khyberspace
entirely in my brain?
See you there,
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