...so I created a large (101 by 101) and a gigantic (1001 by 1001) maze
with GIMP (both attached here), color-coded the exit points in red and
then programmed a small POV script to generate arrays from these PNG
image files (also attached here)... which in turn are read and processed
by my improved maze finder, originally from David Gemelli.
Next will be the walk-through animation (o.k, not for that 1001 by 1001
behemoth!), and to prepare this, I have to enable real entry points from
outside, i. e. paths starting at gaps in the outer wall!
See you in Khyberspace!
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Download '2019-05-10 improved maze solver, take 5.jpg' (210 KB)
Download '2019-05-10 improved maze solver, take 6.jpg' (2648 KB)
Download 'makearray.pov.txt' (2 KB)
Download 'maze_depthfirst_101x101.png' (3 KB)
Download 'maze_prime_1001x1001.png' (165 KB)
Preview of image '2019-05-10 improved maze solver, take 5.jpg'
Preview of image '2019-05-10 improved maze solver, take 6.jpg'
Preview of image 'maze_depthfirst_101x101.png'
Preview of image 'maze_prime_1001x1001.png'