POV-Ray : Newsgroups : povray.binaries.images : Blurred reflection comparison : Re: Blurred reflection comparison Server Time
23 Feb 2024 03:06:53 EST (-0500)
  Re: Blurred reflection comparison  
From: Mike Horvath
Date: 13 Feb 2018 00:12:43
Message: <5a8273cb$1@news.povray.org>
On 2/12/2018 5:05 PM, clipka wrote:
> Am 12.02.2018 um 22:27 schrieb Mike Horvath:
>>> You need:
>>> (1) A way to randomize the reflection. A `normal` statement with a very
>>> small scale does nicely.
>>> (2) A way to force POV-Ray to shoot a high number of rays per pixel
>>> where the randomized reflection is. A small bit of focal blur (with high
>>> quality settings) does nicely.
>>> Together this gives you nice blurred reflections at a (hopefully)
>>> reasonable speed.
>> Is this random normal good?
> It should do the job. Note that since you're only using one copy of the
> bumps normal, there's no need to translate the texture by a random amount.
> Also, I'm not sure whether the average normal_map construct will give
> you the desired result, or whether you should instead use a sequence of
> `normal` statements. See tutorial section, "Blending Normals".

How do I control the amount of blurring? In my scene the textures are 
maybe a little too blurred.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.