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Rene Schwietzke wrote:
> Hi,
>
> Currently I am rendering a large version of a dice image. The dice points
> really get angularly. Does anyone know why?
Dive in the source code (unless it is documented ?),
the blur code as some magic values on blur_sample IIRC which
use an hexagonal grid instead of square grid. At least, it was
in 3.1 ...
Other solution might be to increase the blur_sample,
or reduce the variance or increase the confidence.
Go read section 6.4.3 of the help (pov 3.5)
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