// cmd: +a #version 3.7; global_settings { assumed_gamma 1 } background { rgb 1 } /* light_source // not needed for this test scene { -99*z, 1 rotate <60,30,0> } */ /* suggest smaller apertures if close to objects yet far from focus; larger if distant objects */ // aperture and object scale, try 0.1 to 5 for example #local Iris=1; camera { location <0,0,0> // zeroed to make testing simple look_at z // positive z direction, also simple focal_point <0,0,20> // focus here aperture Iris // higher value blurrier blur_samples 100 // higher better confidence 0.9 // higher better? variance 0.001 // lower better } // scene objects #for (it,-3,3,3) // make 3 bars each cylinder // near vertical bars { -y*4*Iris,y*4*Iris,0.5*Iris pigment { rgb 0 } translate *Iris } cylinder // distant horizontal bars { -x*50*Iris,x*50*Iris,5*Iris pigment { rgb 0 } translate <0,it*10,100>*Iris } #end // for loop