|
|
"liujg" <seu### [at] qqcom> wrote:
> background {
> color rgb < 0.60, 0.70, 0.95 >
> }
> camera {
> location <0, 15, -60>
> direction <0, 2, 1>
> right x*1.33
> look_at <0,15,0>
> }
> light_source {
> <0,28,0> // position of a coner of the light plane
> rgb<1.0,1.0,1.0>
> area_light <3, 0, 0>, <0, 3, 0>, 2, 2 // light plane's edges; m by n bulbs
> adaptive 1 // if on, some rays will not be traced
> jitter // randomization of bulb's positions, emulating fuzzy shadow edges
> }
>
> object {
> mesh2{
> vertex_vectors{
> 5
> <-500, 0, 30>, < 500, 0, 30>,<500, 500, 30>, < -500,
> 500, 30> , < 0, 250, 30>
>
> }
> uv_vectors{
> 5
> <-25.0, -25.0>,< 25.0, -25.0> , < 25.0, 25.0>,
> <-25.0, 25.0>, <0.0, 0.0>
> }
> face_indices{
> 4,
> <0,1,4>, <1,2,4>,<2,3,4>, <3,0,4>
>
> }
> uv_indices{
> 4,
> <0,1,4>, <1,2,4>,<2,3,4>, <3,0,4>
>
> }
>
> }
> texture{
> pigment{
> uv_mapping
> image_map { png "DHKX0221.png" map_type 0 interpolate 2 }
> }
> finish {
> specular 0.3
> roughness 0.01
> }
> }
> }
the render result.
Post a reply to this message
Attachments:
Download 'qq??20140806144335.jpg' (101 KB)
Preview of image 'qq??20140806144335.jpg'
|
|