#version 3.7; #include "forrest.inc" light_source{<100,1000,-1000> rgb 1} camera { location <12, 0.9, -2> angle 65 look_at <9, 2.9, 6> } plane{y,0.1 pigment{checker rgb 0.1 rgb 0.2}} #for(I,0,99,1) #declare Tb = Trunkbase[I]; #declare Fp = FoliagePoint[I]; #declare Noaber = Neighbors[I]; #declare Len = dimension_size(Noaber,1); #declare Min = 9999; #for (J,0,Len-1,1) #declare Dist = vlength(Fp-Noaber[J]); #if (Dist