#version 3.7; #include "colors.inc" #include "shapes.inc" #include "shapes2.inc" global_settings { assumed_gamma 1 } object { Icosahedron scale 10000 pigment { color Yellow } } #local V = <0, 5627, 11256>; camera { look_at V location V + <5, 0, 15> } light_source { V + <10, 10, 20> color White }