#version 3.71; global_settings { assumed_gamma 1 ambient_light srgb <1,1,1> } #declare Grey50 = srgbft <0.5,0.5,0.5,0,0>; background { color Grey50 } #declare Camera00 = camera { perspective location <2.2,2.2,-2.201> sky <0,1,0> angle 35 right x*(image_width/image_height) look_at <0,0,0> } #declare White = srgbft <1,1,1,0,0>; #declare Light00 = light_source { <50,150,-250>, White } #declare Plane00 = plane { <0,1,0>, 0 } #declare Red = srgbft <1,0,0,0,0>; #declare CylinderX = cylinder { <-1,0,0>, <1,0,0>, 0.01 pigment { color Red } } #declare Green = srgbft <0,1,0,0,0>; #declare CylinderY = cylinder { <0,-1,0>, <0,1,0>, 0.01 pigment { color Green } } #declare Blue = srgbft <0,0,1,0,0>; #declare CylinderZ = cylinder { <0,0,-1>, <0,0,1>, 0.01 pigment { color Blue } } #declare Blob00 = blob { threshold 0.0001 sphere { <0,0,0>, 0.205, 1 } sphere { <0.5,0,0>, 0.205, 0.5 } sphere { <-0.5,0,0>, 0.205, 1 } sphere { <0.5,0,0.5>, 0.205, 1 } sphere { <-0.5,0,-0.5>, 0.205, 0.5 } } #declare Pigment00 = pigment { potential { Blob00 } threshold on color_map { [ 0 color 0 ] [ 1 color 1 ] } } #declare Texture00 = texture { pigment { Pigment00 } } #declare Object00 = object { Plane00 texture { Texture00 } } #declare Pigment01 = pigment { color Grey50 } #declare Texture01 = texture { pigment { Pigment01 } } #declare Object01 = object { Plane00 texture { Texture01 } } //--- camera { Camera00 } light_source { Light00 } object { Object00 } // object { Object01 } // Grey50 pigm for plane object { CylinderX } object { CylinderY } object { CylinderZ }