// ***************************************************************************** // Created with Bishop3D for Windows // Bishop3D Version 1.0.5.2 // 02/04/2016 - 11:04:31 AM // ***************************************************************************** // **************************************************************************** // Scene needs 2 external files: // arial.ttf // arialbd.ttf // **************************************************************************** // **************************************************************************** // Scene contains: // 1 light source // 686 objects // // **************************************************************************** //1 pov unit = #version 3.6; background { color rgb <1.000,1.000,1.000> } // **************************************************************************** // referenced scene items and forced visible scene items declaration begin // **************************************************************************** #declare Default_Red = texture { pigment { color rgbft <1.000,0.000,0.000,0.000,0.000> } } #default{ texture{ Default_Red } } #declare Gray_05_ = texture { pigment { color rgbft <0.050,0.050,0.050,0.000,0.000> } } #declare Gray_95_ = texture { pigment { color rgbft <0.950,0.950,0.950,0.000,0.000> } } #declare Gray_05_0 = texture { pigment { color rgbft <0.050,0.050,0.050,0.000,0.000> } } #declare Camera = camera { perspective location <0.800,41.983,-24.243> up y right 1.333*x angle 13.000 sky <0.000,0.500,0.866> look_at < 0.800, -0.000, 0.000 > } #declare Box12 = box { < -0.0075000, -0.0500000, -0.5000000 >, < 0.0075000, 0.0500000, 0.5000000 > } #declare Box13 = box { < -0.0500000, -0.0500000, -0.0100000 >, < 0.0500000, 0.0500000, 0.0100000 > translate <1.625000,0.000000,0.000000> } #declare CSG52 = union { object{ Box13 } union { #declare Count = 0; #while( Count < 2 ) #declare Factor = cos(0.000000+Count*0.000000); object{ Box13 rotate <0.0,0.0,0.000000*Count> rotate<0.0,0.000000*Count,0.0> rotate <0.000000*Count,0.0,0.0> scale rotate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,5.000000*Count,0.000000*Count> translate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,0.000000*Count,0.000000*Count> } #declare Count = Count + 1; #end rotate <0.000000,5.000000,0.000000> } rotate <0.000000,5.000000,0.000000> } #declare Box14 = box { < -0.1000000, -0.0500000, -0.0200000 >, < 0.1000000, 0.0500000, 0.0200000 > translate <1.625000,0.000000,0.000000> } #declare Box5 = box { < -0.0250000, -0.1100000, -0.0250000 >, < 0.0250000, 0.1100000, 0.0250000 > rotate <0.000000,45.000000,0.000000> translate <0.220000,0.400000,0.000000> } #declare Box4 = box { < -0.0937500, -0.0500000, -0.0050000 >, < 0.0937500, 0.0500000, 0.0050000 > texture{ Gray_05_ } translate <1.656250,0.050000,0.000000> } #declare CSG5 = union { object{ Box4 } union { #declare Count = 0; #while( Count < 3 ) #declare Factor = cos(0.000000+Count*0.000000); object{ Box4 rotate <0.0,0.0,0.000000*Count> rotate<0.0,0.000000*Count,0.0> rotate <0.000000*Count,0.0,0.0> scale rotate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,-1.000000*Count,0.000000*Count> translate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,0.000000*Count,0.000000*Count> } #declare Count = Count + 1; #end rotate <0.000000,-1.000000,0.000000> } rotate <0.000000,-1.000000,0.000000> } #declare Box3 = box { < -0.1250000, -0.0500000, -0.0050000 >, < 0.1250000, 0.0500000, 0.0050000 > texture{ Gray_05_ } translate <1.625000,0.050000,0.000000> } #declare Box2 = box { < -0.1406250, -0.0500000, -0.0050000 >, < 0.1406250, 0.0500000, 0.0050000 > texture{ Gray_05_ } translate <1.609375,0.050000,0.000000> } #declare CSG9 = union { difference { difference { // Tube1 cylinder {-0.0250000*y,0.0250000*y,0.100000} cylinder {-1.0250000*y,1.0250000*y,0.090000} } box { < -0.0600000, -0.0300000, -0.1050000 >, < 0.0600000, 0.0300000, 0.1050000 > translate <0.060000,0.000000,0.000000> } translate <-0.312500,0.000000,0.000000> } difference { difference { // Tube0 cylinder {-0.0250000*y,0.0250000*y,0.075000} cylinder {-1.0250000*y,1.0250000*y,0.065000} } box { < -0.0400000, -0.0300000, -0.0750000 >, < 0.0400000, 0.0300000, 0.0750000 > translate <0.040000,0.000000,0.000000> } translate <-0.312500,0.000000,0.000000> } box { < -0.3125000, -0.0250000, -0.0050000 >, < 0.3125000, 0.0250000, 0.0050000 > translate <0.000000,0.000000,0.095000> } box { < -0.3125000, -0.0250000, -0.0050000 >, < 0.3125000, 0.0250000, 0.0050000 > translate <0.000000,0.000000,0.070000> } translate <0.000000,0.000000,0.890000> } // **************************************************************************** // referenced scene items and forced visible scene items declaration end // **************************************************************************** light_source { < 0.000000, 0.000000, 0.000000 >, color rgb <1.000,1.000,1.000> area_light <3.000000,0.000000,0.000000>, <0.000000,3.000000,0.000000>, 17, 17 circular orient jitter adaptive 1 fade_power 0.000 fade_distance 100.000 media_attenuation off media_interaction on translate <3.000000,30.000000,-20.000000> } union { union { difference { lathe { linear_spline 12 < 0.000000, 0.000000 > < 0.250000, 0.000000 > < 0.246831, 0.038901 > < 0.140054, 0.070000 > < 0.169305, 0.090000 > < 0.170348, 0.140000 > < 0.159093, 0.140000 > < 0.200000, 0.218750 > < 0.200000, 0.370000 > < 0.175221, 0.385000 > < 0.000000, 0.385000 > < 0.000000, 0.000000 > sturm translate <0.000000,0.100000,0.000000> } object{ Box5 } union { #declare Count = 0; #while( Count < 35 ) #declare Factor = cos(0.000000+Count*0.000000); object{ Box5 rotate <0.0,0.0,0.000000*Count> rotate<0.0,0.000000*Count,0.0> rotate <0.000000*Count,0.0,0.0> scale rotate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,10.000000*Count,0.000000*Count> translate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,0.000000*Count,0.000000*Count> } #declare Count = Count + 1; #end rotate <0.000000,10.000000,0.000000> } } difference { cylinder { -0.0250000*y,0.0250000*y,1.775000 } box { < -1.8000000, -0.0300000, -0.7500000 >, < 1.8000000, 0.0300000, 0.7500000 > translate <0.000000,0.000000,-1.031250> } union { object{ CSG5 } union { #declare Count = 0; #while( Count < 35 ) #declare Factor = cos(0.000000+Count*0.000000); object{ CSG5 rotate <0.0,0.0,0.000000*Count> rotate<0.0,0.000000*Count,0.0> rotate <0.000000*Count,0.0,0.0> scale rotate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,-5.000000*Count,0.000000*Count> translate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,0.000000*Count,0.000000*Count> } #declare Count = Count + 1; #end rotate <0.000000,-5.000000,0.000000> } union { object{ Box3 } union { #declare Count = 0; #while( Count < 17 ) #declare Factor = cos(0.000000+Count*0.000000); object{ Box3 rotate <0.0,0.0,0.000000*Count> rotate<0.0,0.000000*Count,0.0> rotate <0.000000*Count,0.0,0.0> scale rotate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,-10.000000*Count,0.000000*Count> translate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,0.000000*Count,0.000000*Count> } #declare Count = Count + 1; #end rotate <0.000000,-10.000000,0.000000> } rotate <0.000000,-5.000000,0.000000> } object{ Box2 } union { #declare Count = 0; #while( Count < 18 ) #declare Factor = cos(0.000000+Count*0.000000); object{ Box2 rotate <0.0,0.0,0.000000*Count> rotate<0.0,0.000000*Count,0.0> rotate <0.000000*Count,0.0,0.0> scale rotate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,-10.000000*Count,0.000000*Count> translate <0.000000*Count,0.000000*Count,0.000000*Count> rotate <0.000000*Count,0.000000*Count,0.000000*Count> } #declare Count = Count + 1; #end rotate <0.000000,-10.000000,0.000000> } } union { union { text { ttf "arial.ttf", "0", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.023658> } union { text { ttf "arial.ttf", "10", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-10.000000,0.000000> } union { text { ttf "arial.ttf", "20", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-20.000000,0.000000> } union { text { ttf "arial.ttf", "30", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-30.000000,0.000000> } union { text { ttf "arial.ttf", "40", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-40.000000,0.000000> } union { text { ttf "arial.ttf", "50", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-50.000000,0.000000> } union { text { ttf "arial.ttf", "60", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-60.000000,0.000000> } union { text { ttf "arial.ttf", "70", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-70.000000,0.000000> } union { text { ttf "arial.ttf", "80", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-80.000000,0.000000> } union { text { ttf "arial.ttf", "90", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.040335> } rotate <0.000000,-90.000000,0.000000> } union { text { ttf "arial.ttf", "100", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-100.000000,0.000000> } union { text { ttf "arial.ttf", "110", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-110.000000,0.000000> } union { text { ttf "arial.ttf", "120", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-120.000000,0.000000> } union { text { ttf "arial.ttf", "130", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-130.000000,0.000000> } union { text { ttf "arial.ttf", "140", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-140.000000,0.000000> } union { text { ttf "arial.ttf", "150", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-150.000000,0.000000> } union { text { ttf "arial.ttf", "160", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-160.000000,0.000000> } union { text { ttf "arial.ttf", "170", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-170.000000,0.000000> } union { text { ttf "arial.ttf", "180", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.437500,0.000000,-0.059066> } rotate <0.000000,-180.000000,0.000000> } } union { text { ttf "arial.ttf", "0", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,90.000000,0.000000> translate <-1.360000,0.000000,0.023658> } union { text { ttf "arial.ttf", "10", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-170.000000,0.000000> } union { text { ttf "arial.ttf", "20", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-160.000000,0.000000> } union { text { ttf "arial.ttf", "30", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-150.000000,0.000000> } union { text { ttf "arial.ttf", "40", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-140.000000,0.000000> } union { text { ttf "arial.ttf", "50", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-130.000000,0.000000> } union { text { ttf "arial.ttf", "60", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-120.000000,0.000000> } union { text { ttf "arial.ttf", "70", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-110.000000,0.000000> } union { text { ttf "arial.ttf", "80", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-100.000000,0.000000> } union { text { ttf "arial.ttf", "90", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.040335> } rotate <0.000000,-90.000000,0.000000> } union { text { ttf "arial.ttf", "100", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059066> } rotate <0.000000,-80.000000,0.000000> } union { text { ttf "arial.ttf", "110", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059066> } rotate <0.000000,-70.000000,0.000000> } union { text { ttf "arial.ttf", "120", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059066> } rotate <0.000000,-60.000000,0.000000> } union { text { ttf "arial.ttf", "130", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059066> } rotate <0.000000,-50.000000,0.000000> } union { text { ttf "arial.ttf", "140", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059066> } rotate <0.000000,-40.000000,0.000000> } union { text { ttf "arial.ttf", "150", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059066> } rotate <0.000000,-30.000000,0.000000> } union { text { ttf "arial.ttf", "160", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059066> } rotate <0.000000,-20.000000,0.000000> } union { text { ttf "arial.ttf", "170", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059000> } rotate <0.000000,-10.000000,0.000000> } union { text { ttf "arial.ttf", "180", 0.050000, <0.000000,0.000000> scale <0.080000,0.080000,1.000000> rotate <90.000000,-90.000000,0.000000> translate <1.360000,0.000000,-0.059000> } } } texture{ Gray_05_ } translate <0.000000,0.040000,0.000000> } union { union { difference { // Tube2 cylinder {-0.0250000*y,0.0250000*y,0.030000} cylinder {-1.0250000*y,1.0250000*y,0.025000} } text { ttf "arial.ttf", "R", 0.050000, <0.000000,0.000000> scale <0.050000,0.050000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.016195,0.000000,-0.017545> } translate <0.442669,0.000000,1.005452> } object{ CSG9 } object { CSG9 scale <-1.000000,1.000000,-1.000000> translate <0.000000,0.000000,1.780000> } text { ttf "arialbd.ttf", "GENERAL", 0.050000, <0.000000,0.000000> scale <0.130000,0.130000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.312147,0.025000,0.843750> } text { ttf "arial.ttf", "HARDWARE MFG. CO. INC.", 0.050000, <0.000000,0.000000> scale <0.091000,0.087000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.624091,0.025000,0.675000> } text { ttf "arial.ttf", "NEW YORK", 0.050000, <0.000000,0.000000> scale <0.091000,0.087000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.295804,0.025000,0.531250> } text { ttf "arial.ttf", "No. 18", 0.050000, <0.000000,0.000000> scale <0.091000,0.087000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.167344,0.025000,0.437500> } text { ttf "arial.ttf", "STAINLESS STEEL", 0.050000, <0.000000,0.000000> scale <0.060000,0.060000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.307584,0.025000,0.343750> } texture{ Gray_05_ } translate <0.000000,0.040000,0.000000> } translate <0.000000,0.025000,0.000000> } union { box { < -0.2812500, -0.0250000, -3.0000000 >, < 0.2812500, 0.0250000, 3.0000000 > translate <0.000000,0.025000,-3.000000> } difference { prism { bezier_spline linear_sweep 0.000000, 0.050000, 32, < 0.281000, 0.000000 > < 0.281000, 0.479630 > < 0.281000, 1.244444 > < 0.281000, 1.750000 > < 0.281000, 1.750000 > < 0.121495, 1.777609 > < -0.117628, 1.775309 > < -0.190000, 1.750000 > < -0.190000, 1.750000 > < -0.190000, 1.709508 > < -0.190000, 1.664754 > < -0.190000, 1.620000 > < -0.190000, 1.620000 > < -0.150000, 1.620000 > < -0.038365, 1.620000 > < 0.060000, 1.620000 > < 0.060000, 1.620000 > < 0.072263, 1.351344 > < 0.007566, 0.477369 > < 0.000000, 0.312500 > < 0.000000, 0.312500 > < -0.183605, 0.306360 > < -0.281301, 0.194929 > < -0.281000, 0.125000 > < -0.281000, 0.125000 > < -0.281000, 0.078125 > < -0.281000, 0.036892 > < -0.281000, 0.000000 > < -0.281000, 0.000000 > < -0.170336, 0.000000 > < 0.168166, 0.000000 > < 0.281000, 0.000000 > sturm } union { cylinder { -0.0750000*y,0.0750000*y,0.005000 texture{ Gray_05_ } rotate <90.000000,0.000000,0.000000> translate <0.000000,0.000000,0.030000> } box { < -0.1750000, -0.0500000, -0.1000000 >, < 0.1750000, 0.0500000, 0.1000000 > translate <-0.115000,0.050000,0.020000> } rotate <-25.000000,0.000000,0.000000> translate <0.000000,0.012000,1.590000> } } rotate <0.000000,67.679022,0.000000> translate <0.000000,0.050000,0.000000> } texture{ Gray_95_ } } difference { cylinder { -0.0500000*y,0.0500000*y,1.593750 } cylinder { -0.0600000*y,0.0600000*y,0.500000 } union { text { ttf "arial.ttf", "U.S. STANDARD GAUGE", 0.050000, <0.000000,0.000000> scale <0.090000,0.080000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.500000,0.000000,-0.860000> } text { ttf "arial.ttf", "FOR SHEET AND PLATE", 0.050000, <0.000000,0.000000> scale <0.090000,0.080000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.500000,0.000000,-0.937500> } text { ttf "arial.ttf", "IRON AND STEEL", 0.050000, <0.000000,0.000000> scale <0.090000,0.080000,1.000000> rotate <90.000000,0.000000,0.000000> translate <-0.375000,0.000000,-1.010000> } text { ttf "arial.ttf", "No. 283", 0.050000, <0.000000,0.000000> scale 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