#version 3.7; global_settings{ assumed_gamma 1.0 } #include "colors.inc" camera { location <40,20,-40> direction z up y right x*image_width/image_height look_at 5*y angle 20 } #declare Ob= stl_load{ "zoo.stl" right texture { pigment { White }} }; object {Ob scale 1 rotate 100*y} light_source { <-20,40, -40>, 1 } light_source { <20,40, -40>, 1/2 }