Hi ,
I'm experimenting with picture map on a
ball with
mlpov.
using the following
texture
texture{
pigment {
color rgb
<1,1,1> }
finish {
ambient 0.007 diffuse 0.05 reflection {
<2.5,1.2,0.1>*minreffac,<0.5,0.5,0.5>*maxreffact*(3) }
}
}
texture{
pigment
{
image_map
{
&n
bsp;
gif
"balpic.gif"
&nb
sp;
map_type 1
&nb
sp;
#declare j=255;
&nb
sp;
#while
(j<256)
 
;
filter j, 1
&nb
sp;
#declare
j=j+1;
&
nbsp;
#end//
&nb
sp;
}
&n
bsp;
translate
<0,1.1,0>
rotate
100*y
&nbs
p;
rotate x*-22
&nb
sp;
scale
0.1
&nb
sp;
}
finish { ambient
0.007
diffuse 2 reflection {
<2.5,1.2,0.1>*minreffac*0.6,<0.5,0.5,0.5>*maxreffact*(2) 
; }
}
}
When I change scale 0.1 to some other
value that
only seems to change the position of the image and not the size of
it.
The mapped picture is a transparent
canvas with the
face pic in the middle.
Is it possible to change the size
of the
mapped face picture without changing the position?
or should i make the transparent bord
of the mapped
image bigger in order to make the face relatively smaller?