You want a or some
electric sparks
going from one knob to the other, you can use some emissive media with
a good
amount of turbulence. Have a sharp color_map blue-white in the middle,
clear
everywhere else, turbulent cylindrical pattern, add some other small
dimer
tighter media to do some forking. Render using radiosity and the
sparks will
light up your cene.
Ok, I got this far, but I get an
error when I
run: Attempt to malloc zero size block
#declare Spark1 = object {
sphere_sweep {
b_spline,
&
nbsp; &n
bsp;
3,
//NUM_OF_SPHERES,
&nbs
p;  
;
<-0.5, 0.0, 0.0>, 0.001 //CENTER,
RADIUS,
&n
bsp; &nb
sp; &nbs
p;
< 0.0, 0.5, 0.5>,
0.01
 
;
&
nbsp;
< 0.5, 0.0, 0.0>,
0.001
&nbs
p;  
;
}
&n
bsp; &nb
sp;
scale <(1 * Inch), (1 * Inch), (1 *
Inch)>
&
nbsp;
}