Hi, I am modeling a lava lamp but I can't get the shadows (in the
lamp)
right. I also want to modify the liquid (maybe oil ) inside. Does any
one have
ideas?
Thanks,
Connie
----------------------------------------------------------
di
fference
{
cone { <0, -0.4,0>,0.7,<0, 1.8, 0>, 0.3 }
cone { <0, -0.4, 0>,
0.69999999999999999,<0,
1.8,0>, 0.29999999999999999 }
pigment {
Col_Glass_Clear }
finish { F_Glass6 }
interior {
I_Glass_Exp(2)}
photons
{
target
reflection on
refraction on
}
}
merge{ cone {<0, 1.8,0>, 0.3, <0,-0.4, 0>, 0.7 }
cone
{<0, -1.3,0>, 0.3, <0,-0.4, 0>, 0.7}
&nb
sp;
scale 0.9999
&nb
sp;
texture
{
&n
bsp;
pigment
{
&n
bsp; &nb
sp;
gradient
y
&n
bsp; &nb
sp;
color_map
{
&n
bsp; &nb
sp;
[0.0 color rgb 1.0
]
&n
bsp; &nb
sp;
[0.3 color rgb <0.6, 0.65, 1.0>
]
}
}
finish { ambient 1
diffuse 0
}
}
scale 1000
hollow on
}
union
{
light_source
{
<0,-1.1,0>, color White*1 }
object {
MyMetal}
object {Lava_Lamp}
ifference { merge{ cone {<0,
1.8,0>,
0.3, <0,-0.4, 0>, 0.7 }
&nb
sp;
cone {<0, -1.3,0>, 0.3, <0,-0.4, 0>, 0.7}
&nb
sp;
scale 0.9999
&nb
sp;
}
pigment { rgb
1 filter 1 }
finish {
reflection { 0.0, 1.3 fresnel }
}
interior {
ior
1.33}
&nbs
p;
photons
{target
&n
bsp;
reflection
on
&
nbsp;
refraction on
}
&n
bsp;
}
&n
bsp;
}