Try setting a higher number in
max_trace_level in
the global_settings.
When I am doing glass objects, I
start with
something like 12 and step
down during successive renders until
I get to the
lowest setting that
works.
There might be another way to do this
...
Aaron
I was inspired by an image posted
here (I wish
I could remember the author's name), and decided to make my first
macro to
generate a similar shape. I couldn't figure out how to do this
shape
with just Tori and Sphere CSG, and had to use a Cone as well.
Unfortunately the 'seams' are visible where the spheres are cut out
and join
with the tori. Is this an inherent problem with POV accuracy
and
rounding errors, or is there a flaw in my math? More
importantly, is
there a way to fix it? I will attach my source as well as the
picture.
Also the opening on the far side of
the sphere
doesn't seem to show up in this view, but I've checked with a top
down view
and it is definitely there. Maybe it's just the
angle.
P.S. This is my second
post. When I
made my first post, I was unaware of the 'reflective sphere on
checker
plane' requirement for first posts. Hopefully this one
satisfies the
requirements. ;-)