Hello,
How can I get rid of the " blocky"
appearance of
the heightfield
foreground surface,and get a smooth mountain surface
in the
foreground?
The heightfield is made in
GeoFrac2000.
This is the code in Pov-Ray
3.5:
#include "colors.inc"
#include
"textures.inc"
camera{
location <0, 1,
-10>
look_at 0
angle
30
}
light_source{
<1000,600,-1000> White
}
light_source{ <1000,600,-1000> White }
height_field
{
tga
"Mountain.tga"
smooth
pigment {
White }
translate <-.5, -.5,
-.5>
scale <17, 1.75, 17>
}
sky_sphere { pigment { gradient
<0,1,0>
&n
bsp; &nb
sp;
color_map { [0.00 rgb
<1.0,1.0,1.0>]
&
nbsp; &n
bsp; &nb
sp;
[0.30 rgb
<0.0,0.1,1.0>]
&
nbsp; &n
bsp; &nb
sp;
[0.70 rgb
<0.0,0.1,1.0>]
&
nbsp; &n
bsp; &nb
sp;
[1.00 rgb <1.0,1.0,1.0>]
&nb
sp; &nbs
p;
}
&nb
sp;
scale 2
&nb
sp;
} // end of
pigment
} //end
of skysphere
Thanks,
H.Frik