Just some borrowed isosurfaces from this news server.
 
Scene setup in Moray, rendered with Pov 3.5b
Uses a plugin I've been working on to include isosurfaces in Moray.
 
The top row is, from left to right.
function{(z-.1)-f_noise3d(x,y,z/4)}open
function{(z-.1)-f_noise3d(x,y,z/8)}open
function{(z-.1)-f_noise3d(x,y,z/8)}open no_shadow
function{(z-.1)-f_noise3d(x,y,z/8)}open no_image
function{(z-.1)-f_noise3d(x,y,z/2)}open
function{(z-.1)-f_noise3d(x,y,z/8)}
 
The middle row is, from left to right.
basketball by Alan Holding with a little tweaking for 3.5 syntax.
peel.pov by Michael Andrews
remains of an iso sphere by Tor Olav Kristensen (jpg didn't like the solid color)
 
The bottom row, from left to right.
hexagonal pattern functions (bottom right) by R. Suzuki (tiled onto a plane as suggested it could)
pattern functions (top middle) by R. Suzuki
 
comments?
 
 
Stephen