Just some borrowed isosurfaces from
this news
server.
Scene setup in Moray, rendered with Pov
3.5b
Uses a plugin I've been working on to
include
isosurfaces in Moray.
The top row is, from left to
right.
function{(z-.1)-f_noise3d(x,y,z/4)}open
function{(z-.1)-f_noise3d(x,y,z/8)}open
function{(z-.1)-f_noise3d(x,y,z/8)}open
no_shadow
function{(z-.1)-f_noise3d(x,y,z/8)}open
no_image
function{(z-.1)-f_noise3d(x,y,z/2)}open
function{(z-.1)-f_noise3d(x,y,z/8)}
The middle row is, from left to
right.
basketball by Alan Holding with a
little tweaking
for 3.5 syntax.
peel.pov by Michael
Andrews
remains of an iso sphere by Tor Olav
Kristensen
(jpg didn't like the solid color)
The bottom row, from left to
right.
hexagonal pattern functions (bottom
right) by R.
Suzuki (tiled onto a plane as suggested it could)
pattern functions (top middle) by R.
Suzuki
comments?
Stephen