It looks like a tissue on self-destruct
:-)
Nice image.
--
//Mahalis
camera{location<0,0.25,-2>
look_at 0.5*y}
#declare T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75
color_map{[0 rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1
rgbf
1]}} finish{ambient 1}} #declare c=difference{torus{0.5,0.1 rotate
-90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c
translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1}
cylinder{<-1,0.5,0>,<-1,0,0>,0.1} cylinder{0.5*y,0,0.1}
texture{T}}
--
Any ideas on how I can get rid of or
reduce the
speckling in this isosurface? It seems that the more convoluted
the
surface is the more speckled it gets. I have tried playing with
the
intervals, samples, and max_gradient without much success.
Massive
amounts of AA help a little but they don't remove the speckles, just
blur them
in. Is there something that I am overlooking?
--
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