Just messing around with the radiosity
settings. I tried to render for radiosity as accurate as possible
with no
artifacts. Is there a way to have the ambient cubes invisible but
still
project light on the rest of the objects in the scene? Kind of
like a
conventional light source that emits from an invisible point. The
no_image
modifier wipes out the object's influence on the scene in addition to
the
object.
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