Hello, this is my first to the POV groups so bare with me.  I saw Jozef Gatial's post above and I had to follow.  Jozef and I both post images to Luft 46 featuring German WWII concept design aircraft.  What got my attention is that Jozef uses the same setup as I do: modeling in Rhinoceros and then rendering in Mega POV (soon to be 3.5). 
 
Jozef, in reply to your previous post:  How big are your meshes?  Mine are enormous and take a 15 minutes to parse.  What do you use to create your textures and what method to align them?  Your texture detail far surpasses mine.  I throw some textures together in Paint Shop Pro with cylindrical mapping for the fuselage and planar mapping for the airfoils and control surfaces.  The Focke Wulf bomber that I is shown here in my opinion is far too large to throw that kind of detail into it.  Perhaps next time around I will choose a smaller model and one better documented.  Do you know of any other Luft Artists who use POV?  I know a few use 3DSMAX.
 
Skip Talbot
stalbot@uiuc.edu