Hello, this is my first to the POV
groups so bare
with me. I saw Jozef Gatial's post above and I had to
follow. Jozef
and I both post images to Luft
46 featuring German WWII concept design aircraft. What
got my
attention is that Jozef uses the same setup as I do: modeling in
Rhinoceros and
then rendering in Mega POV (soon to be 3.5).
Jozef, in reply to your previous
post: How
big are your meshes? Mine are enormous and take a 15 minutes to
parse. What do you use to create your textures and what method to
align
them? Your texture detail far surpasses mine. I throw some
textures
together in Paint Shop Pro with cylindrical mapping for the fuselage and
planar
mapping for the airfoils and control surfaces. The Focke Wulf
bomber that
I is shown here in my opinion is far too large to throw that kind of
detail into
it. Perhaps next time around I will choose a smaller model and one
better
documented. Do you know of any other Luft Artists who use
POV?
I know a few use 3DSMAX.
Skip Talbot