(sorry for the double
posting)
I've been experimenting with glass and
have come
across some problems. Here is part of a scene that I created using
Moray
and sPatch. The texture used for both the sphere and shot glass is
Glass1
from the glass material library that comes with Moray. Whereas the
sphere
is normal looking, the shot glass has all those black
inconsistencies.
There are walls covering all sides of the objects, so the black is not
anything
reflected or refracted. When I take away the refraction of the
shot glass,
the inconsistencies disappear. How do I get rid of those
inconsistencies?
(By the way, the shot glass was created from a lathe
in
sPatch then exported to Moray)