I've been experimenting with glass and
have come
across some problems. Here is part of a scene that I created
using
Moray and sPatch. The texture used for both the sphere and shot
glass is
Glass1 from the glass material library that comes with Moray.
Whereas the
sphere is normal looking, the shot glass has all those black
inconsistencies. There are walls covering all sides of the
objects, so the
black is not anything reflected or refracted. When I take away the
refraction of the shot glass, the inconsistencies disappear. How
do I get
rid of those inconsistencies?
(By the way, the shot glass was created
from a
lathe in sPatch then exported to Moray)