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Hi(gh)!
On 03.10.18 17:58, Stephen wrote:
> Well here is my tuppence worth.
> I think that it is the ratio of the rotations that makes 3 axes look
> odd. in this animation the X axis rotates 3 times for one rotation of
> the Z axis and the Y axis rotates twice.
> (I am wedded to cyclic animations)
May I do Atari ST and Commodore 64 versions of this and re-publish them
on my YouTube channel, of course crediting you? Also your other
animation works?
See you in Khyberspace!
Yadgar
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Hi(gh)!
On 08.10.18 05:14, dick balaska wrote:
> Mine looked a lot like yours, especially 3A, so I don't need to post
> them, but I did end up with this, which *technically* has 3 rotations :)
You must have set the brilliance value for the day side quite high...
too bad that I never have been in space to tell the difference from
reality... but one should never say "never"! Who of us POVers would not
like to take at least a low orbit vacation in those inflatable Bigelow
Airspace hotels?
Besides that: may I AtariSTficate and Commodore64ize your animation and
re-post it on my YouTube channel, of course crediting you and liking to
the original? May I do this also with you other POV-Ray animations?
See you in Khyberspace!
Yadgar
Now playing: Give Me Love, Give Me Life (Roger Hodgson)
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