POV-Ray : Newsgroups : povray.binaries.animations : object rotations in 2 axes vs. 3 Server Time
19 May 2024 18:52:46 EDT (-0400)
  object rotations in 2 axes vs. 3 (Message 45 to 46 of 46)  
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From: Jörg "Yadgar" Bleimann
Subject: Re: object rotations in 2 axes vs. 3
Date: 19 Feb 2019 10:46:22
Message: <5c6c24ce$1@news.povray.org>
Hi(gh)!

On 03.10.18 17:58, Stephen wrote:

> Well here is my tuppence worth.
> I think that it is the ratio of the rotations that makes 3 axes look 
> odd. in this animation the X axis rotates 3 times for one rotation of 
> the Z axis and the Y axis rotates twice.
> (I am wedded to cyclic animations)

May I do Atari ST and Commodore 64 versions of this and re-publish them 
on my YouTube channel, of course crediting you? Also your other 
animation works?

See you in Khyberspace!

Yadgar


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From: Jörg "Yadgar" Bleimann
Subject: Re: object rotations in 2 axes vs. 3
Date: 19 Feb 2019 10:59:18
Message: <5c6c27d6$1@news.povray.org>
Hi(gh)!

On 08.10.18 05:14, dick balaska wrote:

> Mine looked a lot like yours, especially 3A, so I don't need to post
> them, but I did end up with this, which *technically* has 3 rotations :)

You must have set the brilliance value for the day side quite high... 
too bad that I never have been in space to tell the difference from 
reality... but one should never say "never"! Who of us POVers would not 
like to take at least a low orbit vacation in those inflatable Bigelow 
Airspace hotels?

Besides that: may I AtariSTficate and Commodore64ize your animation and 
re-post it on my YouTube channel, of course crediting you and liking to 
the original? May I do this also with you other POV-Ray animations?

See you in Khyberspace!

Yadgar

Now playing: Give Me Love, Give Me Life (Roger Hodgson)


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