POV-Ray : Newsgroups : povray.binaries.animations : Fractured Destination Server Time
28 Mar 2024 05:17:48 EDT (-0400)
  Fractured Destination (Message 5 to 14 of 14)  
<<< Previous 4 Messages Goto Initial 10 Messages
From: Stephen
Subject: Re: Fractured Destination
Date: 13 Jun 2017 08:54:00
Message: <593fe068$1@news.povray.org>
On 6/13/2017 11:28 AM, Pekka Aho wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Not bad for a first animation in 20 years. :)
>>
>> It really deserves to be slower and longer. It moves too fast for my
>> aged eyes. ;)
>
> Cheers! :)
>
> Yes, it ended up being a bit hasty indeed.

I am always underestimating how long an animation should be.

> Already working on some other stuff,
> but I'll try to find a spot for making a slower and longer version of this one
> later then. =)
>

I hope you do but I'm still waiting to finish the one that drew me to 
PovRay, last century. ;)


-- 

Regards
     Stephen


Post a reply to this message

From: Pekka Aho
Subject: Re: Fractured Destination
Date: 20 Jun 2017 07:45:01
Message: <web.59490aad6befef94ed9f7b990@news.povray.org>
Here's another version with more frames in it, thus a bit longer and slower than
the first one. The animation consists of 2 separate parts again, so I couldn't
manage to make the transition from 1st to 2nd quite as smooth as I had wanted.
Well, better luck next time then. :)

https://www.youtube.com/watch?v=m8-FW4NIiIc


Post a reply to this message

From: Stephen
Subject: Re: Fractured Destination
Date: 20 Jun 2017 09:32:52
Message: <59492404$1@news.povray.org>
On 6/20/2017 12:44 PM, Pekka Aho wrote:
> Here's another version with more frames in it, thus a bit longer and slower than
> the first one.

Yes, that is better. :)

What is causing it to go out of focus? Is that the isosurface or is the 
space pilot had too much to drink? :)

The animation consists of 2 separate parts again, so I couldn't
> manage to make the transition from 1st to 2nd quite as smooth as I had wanted.
> Well, better luck next time then. :)
>

It is really hard to do just using PovRay. A third party tool to fade 
the clips together. Would probably be a good idea.

Having said that I did attempt to do it in the animation below. About 8 
seconds in I put a transparent box in front of the camera then played 
with the normals to fuzz things up.

I was experimenting with some BVH movement files in Poser.

http://www.tc-rtc.co.uk/image/upload//Stephen/pw-1260387299-Dreams7_Low.mpg

> https://www.youtube.com/watch?v=m8-FW4NIiIc
>


-- 

Regards
     Stephen


Post a reply to this message

From: Pekka Aho
Subject: Re: Fractured Destination
Date: 20 Jun 2017 11:35:01
Message: <web.59493f796befef94daa829480@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> What is causing it to go out of focus? Is that the isosurface or is the
> space pilot had too much to drink? :)

I like to think the probe keeps auto-adjusting/recalibrating during the
closing-in. Also the local conditions can have their effects on the equipment as
well due to eg. pressure, radiation, magnetic field and so on. :)

Now when I think of it, a buzzing sound combined with the focus effect would be
cool. :D

Stephen <mca### [at] aolcom> wrote:
> It is really hard to do just using PovRay. A third party tool to fade
> the clips together. Would probably be a good idea.

Aye, afterwards I was also thinking of some kind of fade effect added there some
way. For these two animations I just quickie-used VirtualDub on my computer at
work, and didn't take a further look at the features that thoroughly yet. But
gotta check again, and possibly fiddle around more on the future stuff to come.
:)


Post a reply to this message

From: Pekka Aho
Subject: Re: Fractured Destination
Date: 20 Jun 2017 12:40:00
Message: <web.59494f586befef94647dfc820@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> What is causing it to go out of focus? Is that the isosurface or is the
> space pilot had too much to drink? :)

Oh, and technically I was playing around with focal blur and camera angle. :)


Post a reply to this message

From: Stephen
Subject: Re: Fractured Destination
Date: 20 Jun 2017 13:46:29
Message: <59495f75$1@news.povray.org>
On 6/20/2017 4:32 PM, Pekka Aho wrote:
> Stephen <mca### [at] aolcom> wrote:
>> What is causing it to go out of focus? Is that the isosurface or is the
>> space pilot had too much to drink? :)
>
> I like to think the probe keeps auto-adjusting/recalibrating during the
> closing-in. Also the local conditions can have their effects on the equipment as
> well due to eg. pressure, radiation, magnetic field and so on. :)
>

That works for me. :)

> Now when I think of it, a buzzing sound combined with the focus effect would be
> cool. :D
>
> Stephen <mca### [at] aolcom> wrote:
>> It is really hard to do just using PovRay. A third party tool to fade
>> the clips together. Would probably be a good idea.
>
> Aye, afterwards I was also thinking of some kind of fade effect added there some
> way. For these two animations I just quickie-used VirtualDub on my computer at
> work, and didn't take a further look at the features that thoroughly yet.

Understandable, but since it is just a WIP...

> But gotta check again, and possibly fiddle around more on the future stuff to come.
> :)
>

I've not used VirtualDub for a long time and can't remember its features.

>
> Oh, and technically I was playing around with focal blur and camera angle.

Two things at the same time?
Hmm! :)


-- 

Regards
     Stephen


Post a reply to this message

From: Pekka Aho
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:05:03
Message: <web.594962cf6befef94daa829480@news.povray.org>
All in all the scene is somewhat minimalistic. An f_wrinkles isosurface
surrounded by scattering media. No light_source on this one, but emission on the
media object instead. Then my usual stuff with radiosity and focal blur. I added
the clock variable also to emission value, so that brightness changes throughout
the animation and also gives a slight fade here and there. A lot of "what if I
do this" was naturally involved. My experiments with animation shall continue.
:)


Post a reply to this message

From: Pekka Aho
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:10:01
Message: <web.594963eb6befef94daa829480@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Two things at the same time?
> Hmm! :)

Hehe yeah, there's a lot going on at the same time: planetoid closing in towards
the camera, camera itself rotating and also angle changing, media scaling,
emission going up and down, and focal blur taking a wild ride on both aperture
and focal_point. :D


Post a reply to this message

From: Stephen
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:14:22
Message: <594965fe$1@news.povray.org>
On 6/20/2017 7:05 PM, Pekka Aho wrote:
> Stephen <mca### [at] aolcom> wrote:
>> Two things at the same time?
>> Hmm! :)
>
> Hehe yeah, there's a lot going on at the same time: planetoid closing in towards
> the camera, camera itself rotating and also angle changing, media scaling,
> emission going up and down, and focal blur taking a wild ride on both aperture
> and focal_point. :D
>

I'm impressed that you can keep all that in your mind. :)

-- 

Regards
     Stephen


Post a reply to this message

From: Stephen
Subject: Re: Fractured Destination
Date: 20 Jun 2017 14:22:57
Message: <59496801$1@news.povray.org>
On 6/20/2017 7:00 PM, Pekka Aho wrote:
> All in all the scene is somewhat minimalistic. An f_wrinkles isosurface
> surrounded by scattering media. No light_source on this one, but emission on the
> media object instead. Then my usual stuff with radiosity and focal blur. I added
> the clock variable also to emission value, so that brightness changes throughout
> the animation and also gives a slight fade here and there. A lot of "what if I
> do this" was naturally involved. My experiments with animation shall continue.
> :)
>

I generally think tat changing two things at the one time is adventurous. :)

-- 

Regards
     Stephen


Post a reply to this message

<<< Previous 4 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.