POV-Ray : Newsgroups : povray.binaries.animations : Condor's Peeper puzzle Server Time: 17 Jun 2019 12:35:51 GMT
  Condor's Peeper puzzle (Message 1 to 2 of 2)  
From: Eriban
Subject: Condor's Peeper puzzle
Date: 19 Jan 2015 21:35:01
Message: <web.54bd774a9b6d0b202a35ae760@news.povray.org>
Hi all,

I recently finished my third puzzle animation. This animation features Condor's
Peeper, an 18-piece burr puzzle of level 62.4.21 designed by Jack Krijnen. The
level means that releasing the first piece requires sixty-two moves!

I followed up on Le Forgeron's suggestion of showing a fast replay of assembling
the puzzle during the credits roll. This works very well, especially in
combination with the soundtrack I managed to find. The only problem might be
that it distracts all attention away from the credits. That's a minor problem
though.

The animation can again be found on YouTube:
https://www.youtube.com/watch?v=CR52unlUZAg

I expect this will be my last animation for a while as there will be other
things keeping me busy. For one, there's a level 166 puzzle heading my way,
which should require a fair amount of time to solve. Should I manage and not be
entirely fed up with the puzzle afterwards, it might result in another animation
though.

Cheers,
Erwin


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From: Christian Froeschlin
Subject: Re: Condor's Peeper puzzle
Date: 23 Jan 2015 00:34:14
Message: <54c19706$1@news.povray.org>
> I recently finished my third puzzle animation. This animation features Condor's
> Peeper, an 18-piece burr puzzle of level 62.4.21 designed by Jack Krijnen. The
> level means that releasing the first piece requires sixty-two moves!

That sounds pretty insane ;)

> I followed up on Le Forgeron's suggestion of showing a fast replay of assembling
> the puzzle during the credits roll. This works very well, especially in
> combination with the soundtrack I managed to find. The only problem might be
> that it distracts all attention away from the credits.

Indeed it does. Maybe you could apply credits as text on puzzle pieces?

> I expect this will be my last animation for a while as there will be other
> things keeping me busy. For one, there's a level 166 puzzle heading my way,
> which should require a fair amount of time to solve.

Try writing a solver in pov code :)


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