POV-Ray : Newsgroups : povray.binaries.animations : help file ball roll Server Time
27 Jun 2024 17:28:59 EDT (-0400)
  help file ball roll (Message 5 to 14 of 14)  
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From: alphaQuad
Subject: Re: help file ball roll
Date: 4 Oct 2007 21:20:00
Message: <web.470590c36849f39ce2a7b7450@news.povray.org>
animation looks like this now but is 9 meg gif.

is there some mpeg makers out there - from still frames?


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From: stm31415
Subject: Re: help file ball roll
Date: 5 Oct 2007 11:25:00
Message: <web.4706566a6849f39c296f4ef10@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote:
> animation looks like this now but is 9 meg gif.
>
> is there some mpeg makers out there - from still frames?



Lookin' good. I use TMPGEnc (http://www.tmpgenc.net).


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From: alphaQuad
Subject: Re: help file ball roll
Date: 5 Oct 2007 16:30:02
Message: <web.47069dfc6849f39ce1613fbd0@news.povray.org>
still using gif

but got it small enough to post, no bg.


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From: Alain
Subject: Re: help file ball roll
Date: 5 Oct 2007 16:38:44
Message: <4706a0d4$1@news.povray.org>
alphaQuad nous apporta ses lumieres en ce 2007/10/05 16:26:
> still using gif
> 
> but got it small enough to post, no bg.
> 
> 
> 
> ------------------------------------------------------------------------
> 
At that size, you could remove the texture on that torus, it will make the file 
somewaht smaler.

-- 
Alain
-------------------------------------------------
   The other day I came home and a guy was jogging, naked. I asked "Why?"  He 
said "Because you came home early."
	Rodney Dangerfield


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From: alphaQuad
Subject: Re: help file ball roll
Date: 5 Oct 2007 17:10:00
Message: <web.4706a6ad6849f39ce1613fbd0@news.povray.org>
hey Alain.
Debug_Message this:

clamp(0.65 - 0.75,0.0,0.25) = 0.15

and should be 0.0

by my macro logic:
#macro _clamp(nn,n,m)
   #local result = nn;
   #if (nn < n) #local result = n;
   #end
   #if (nn > m) #local result = m;
   #end
   result
#end


took awhile of messin with stuff that didnt need messin with cause I assumed
clamp() would work.


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From: alphaQuad
Subject: Re: help file ball roll
Date: 5 Oct 2007 18:05:01
Message: <web.4706b4456849f39ce1613fbd0@news.povray.org>
5 bits per pixel setting on file save was the answer for a little larger
image. The texture was useless and ugly


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From: alphaQuad
Subject: Re: help file ball roll
Date: 6 Oct 2007 16:00:01
Message: <web.4707e8616849f39c7b84f780@news.povray.org>
Now there's no excuse for not knowing your way around a triangle in 9
different ways. That is too many ways to remember for a non-savant type
person.

If anyone doesnt know that many ways, there is triangulation.inc


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From: Kzerphii Toomk
Subject: Re: help file ball roll
Date: 7 Oct 2007 17:19:53
Message: <47094d79@news.povray.org>
Impressive...


web.4707e8616849f39c7b84f780@news.povray.org...
> Now there's no excuse for not knowing your way around a triangle in 9
> different ways. That is too many ways to remember for a non-savant type
> person.
>
> If anyone doesnt know that many ways, there is triangulation.inc
>
>
>
>


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From: alphaQuad
Subject: Re: help file ball roll
Date: 8 Oct 2007 18:20:01
Message: <web.470aac706849f39c65d813a70@news.povray.org>
"Kzerphii Toomk" <kze### [at] orangefr> wrote:
> Impressive...


The animation or the triangle?




I posted that triangle to see if anyone was interested because,

long ago it was realized that knowing an angle or a side length was often
needed.

Not surprisingly 8 people did not request to see it. I figured most educated
types know their stuff.

I find it impossible to memorize all the sine/cosine law calculations.


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From: alphaQuad
Subject: Re: help file ball roll
Date: 13 Oct 2007 14:40:01
Message: <web.47110f5f6849f39cb65ac5f90@news.povray.org>
says 700 but I think 716800 will go.

not a lot of difference between 4 and 5 bits but 200 kb!

530,468 bytes

took a bit of carving


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