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From: Jaap
Subject: ODE simualtion test render
Date: 6 Apr 2006 18:20:01
Message: <web.443593c62b28687ba8399d8d0@news.povray.org>
I have been playing with the Open Dynamics Engine for a couple of days.
http://www.ode.org/
This is a simple hinge tests, the green one is rotated, the blue one is
pulled along with it. So far, the simulation engine looks very fast and
stable.
I use a little C program to call the ODE library and save the object
transformations to a text file. the transformations are then read by a
povray file  and the objects are placed using the matrix transform in
povray.
It looked nice with radiosity rendering, so here it is.


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Attachments:
Download 'test1d.mpg' (522 KB)

From: Jaap
Subject: Re: ODE simualtion test render
Date: 6 Apr 2006 18:40:01
Message: <web.4435983b9fd94bc6a8399d8d0@news.povray.org>
first test as well


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Attachments:
Download 'test1a.mpg' (530 KB)

From: Jaap
Subject: Re: ODE simualtion test render
Date: 8 Apr 2006 03:10:01
Message: <web.443760c79fd94bc6a8399d8d0@news.povray.org>
First muscle test.

I'm using this muscle algorithm:
http://www.ai.mit.edu/projects/humanoid-robotics-group/cog/hardware.html


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Attachments:
Download 'test2d.mpg' (654 KB)

From: Jaap
Subject: Re: ODE simualtion test render
Date: 9 Apr 2006 14:35:01
Message: <web.443952ae9fd94bc6a8399d8d0@news.povray.org>
W.I.P.


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Attachments:
Download 'test3d_small.mpg' (698 KB)

From: Rune
Subject: Re: ODE simualtion test render
Date: 9 Apr 2006 14:42:29
Message: <44395595$1@news.povray.org>
"Jaap" <jws### [at] yahoocom> wrote in message 
news:web.443952ae9fd94bc6a8399d8d0@news.povray.org...
> W.I.P.

Ouch! The pain!

It looks very interesting. :)

Rune
-- 
http://runevision.com


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From: Darren New
Subject: Re: ODE simualtion test render
Date: 9 Apr 2006 17:36:41
Message: <44397e69$1@news.povray.org>
Jaap wrote:

> W.I.P.

Try a little less beer next time.

-- 
   Darren New / San Diego, CA, USA (PST)
    By the time you can afford to buy your
    own candy, you can't afford to eat it.


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From: Hasan3
Subject: Re: ODE simualtion test render
Date: 10 Apr 2006 10:15:00
Message: <web.443a68049fd94bc61493879e0@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Jaap wrote:
>
> > W.I.P.
>
> Try a little less beer next time.
>
> --
>    Darren New / San Diego, CA, USA (PST)
>     By the time you can afford to buy your
>     own candy, you can't afford to eat it.


Jaap, very good . How can I use the Ode library with Povray OR visual basic.
is there a sample code?

Regards
Hasan


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From: Jaap
Subject: Re: ODE simualtion test render
Date: 10 Apr 2006 13:35:00
Message: <web.443a96ff9fd94bc6a8399d8d0@news.povray.org>
"Hasan3" <PRO### [at] Yahoocom> wrote:
> Jaap, very good . How can I use the Ode library with Povray OR visual basic.
> is there a sample code?

ODE is an (open source) software library. It looks like it should work with
Visual basic:
http://www.google.com/search?q=ode+"open+dynamic+engine"+"visual+basic"

I use a simple C program to run the simulation and save the transformation
matrix to a text file:
http://jwstolk.xs4all.nl/wisse/main.c (work in progress, but have a look)
then use the matrix transformation to position and rotate the objects in a
povray file:
http://jwstolk.xs4all.nl/wisse/test2.pov
some swapping withing the transformation matrix is needed, because ODE and
povray use different coordinate systems.

(and finally ffmpeg to turn the rendered frames into an mpg)

Jaap.


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From: Orchid XP v2
Subject: Re: ODE simualtion test render
Date: 10 Apr 2006 16:47:31
Message: <443ac463$1@news.povray.org>
> Ouch! The pain!

LMAO!

> It looks very interesting. :)

Yeah, it does actually...


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From: dmbasso
Subject: Re: ODE simualtion test render
Date: 12 Apr 2006 14:40:01
Message: <web.443d49129fd94bc627f6db350@news.povray.org>
I had played around with ODE and POVRay too... take a look at some results:

http://www.basso.inf.br/phi/

This is an old version, the new one will be much better... ;)

Daniel


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