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first test as well
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Download 'test1a.mpg' (530 KB)
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First muscle test.
I'm using this muscle algorithm:
http://www.ai.mit.edu/projects/humanoid-robotics-group/cog/hardware.html
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W.I.P.
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"Jaap" <jws### [at] yahoo com> wrote in message
news:web.443952ae9fd94bc6a8399d8d0@news.povray.org...
> W.I.P.
Ouch! The pain!
It looks very interesting. :)
Rune
--
http://runevision.com
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Jaap wrote:
> W.I.P.
Try a little less beer next time.
--
Darren New / San Diego, CA, USA (PST)
By the time you can afford to buy your
own candy, you can't afford to eat it.
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Darren New <dne### [at] san rr com> wrote:
> Jaap wrote:
>
> > W.I.P.
>
> Try a little less beer next time.
>
> --
> Darren New / San Diego, CA, USA (PST)
> By the time you can afford to buy your
> own candy, you can't afford to eat it.
Jaap, very good . How can I use the Ode library with Povray OR visual basic.
is there a sample code?
Regards
Hasan
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"Hasan3" <PRO### [at] Yahoo com> wrote:
> Jaap, very good . How can I use the Ode library with Povray OR visual basic.
> is there a sample code?
ODE is an (open source) software library. It looks like it should work with
Visual basic:
http://www.google.com/search?q=ode+"open+dynamic+engine"+"visual+basic"
I use a simple C program to run the simulation and save the transformation
matrix to a text file:
http://jwstolk.xs4all.nl/wisse/main.c (work in progress, but have a look)
then use the matrix transformation to position and rotate the objects in a
povray file:
http://jwstolk.xs4all.nl/wisse/test2.pov
some swapping withing the transformation matrix is needed, because ODE and
povray use different coordinate systems.
(and finally ffmpeg to turn the rendered frames into an mpg)
Jaap.
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> Ouch! The pain!
LMAO!
> It looks very interesting. :)
Yeah, it does actually...
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I had played around with ODE and POVRay too... take a look at some results:
http://www.basso.inf.br/phi/
This is an old version, the new one will be much better... ;)
Daniel
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"dmbasso" <nomail@nomail> wrote:
> I had played around with ODE and POVRay too... take a look at some results:
>
> http://www.basso.inf.br/phi/
>
> This is an old version, the new one will be much better... ;)
>
> Daniel
very nice !
for everyone following this thread, Update:
I got all the joint to work properly now. I changed the ball and socket
joint to a universal joint, and added a separate joint for the rotation,
because there where some problems with controlling 3 axes joints. This time
I actually had to add a horizontal component to the gravity to make it fall
over. :-)
Please use "save as" for the mpg. You will want to look at it a second time
:-)
(I'm hosting my site form a 200 Mhz laptop using my home internet
connection)
http://jwstolk.xs4all.nl/wisse/test4.mpg (1:2 slow-motion)
http://jwstolk.xs4all.nl/wisse/main4.c (C source file)
http://jwstolk.xs4all.nl/wisse/test4.pov (povray source file)
Jaap.
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