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Hi(gh)!
After fixing the screen.inc/gamma problem, I re-rendered the POVigma
animations with a better marble texture for the bordering stones. Here
they are:
https://www.youtube.com/watch?v=l72grd7GSmM - top view, ball speed = 0.1
POV units/frame, starting angle = 60°
https://www.youtube.com/watch?v=7t_BpUu782Y - ball view, ball speed =
0.1 POV units/frame, starting angle = 60°
https://www.youtube.com/watch?v=ohz8gnpzAGs - top view, ball speed =
0.25 POV units/frame, starting angle = 340°
https://www.youtube.com/watch?v=lP6BakIzQLM - ball view, ball speed =
0.25 POV units/frame, starting angle = 340°
All in HD, i. e. 1024 by 768 pixels!
Currently, I started re-organizing the soil tiles, stones and other
items into number-coded arrays and external ASCII files; next visible
improvement will be a softer transition of the balls "looking angle"
around each collision frame! Watch out!
See you in Khyberspace!
Yadgar
Now playing: Face In The Crowd (Little River Band)
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