With my POVigma project, I encountered difficulties in animating
realistic ball bouncing off the walls or Oxyd stones (see code in
p.b.s-f) - either the closest approach of the ball is missed or shortly
before it hits the obstacle, the animation leaves out one step... I
attached some frames to illustrate the problem.
Obviously, it depends on whether I add 1 to the current ball position's
clock value or not...
See you in Khyberspace!
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Preview of image 'povigma057.png'
Preview of image 'povigma058.png'
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