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From: Stephen
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 14:24:25
Message: <35klt3du7s3k9csdqu48u7obj8a05js5b2@4ax.com>
On Wed, 05 Mar 2008 18:16:34 -0200, Nicolas Alvarez
<nic### [at] gmailisthebestcom> wrote:

>Video attached (XviD). Play it looped!

Any chance of creating it as a mpeg? I cannot see it nor the big one. :(

Regards
	Stephen


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From: Stephen
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 14:26:40
Message: <h7klt3l3g8p4mepbffn97ldkp3g21j94t6@4ax.com>
On Fri, 14 Mar 2008 19:22:38 -0000, "St." <dot### [at] dotcom> wrote:

> Guesswork? What's the efficient way of doing it?
>
>         Any idea?
Use a modeller :)
I find that it is too hard otherwise.

Regards
	Stephen


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From: St 
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 14:41:09
Message: <47dad4d5$1@news.povray.org>
"Stephen" <mcavoyATaolDOTcon> wrote in message 
news:h7klt3l3g8p4mepbffn97ldkp3g21j94t6@4ax.com...
> On Fri, 14 Mar 2008 19:22:38 -0000, "St." <dot### [at] dotcom> wrote:
>
>> Guesswork? What's the efficient way of doing it?
>>
>>         Any idea?
> Use a modeller :)
> I find that it is too hard otherwise.

   Thanks! I didn't know you could do that, I thought it was a pov only 
thing! Cool, now the cookie's crumbled... ;)

       ~Steve~


>
> Regards
> Stephen


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From: Nicolas Alvarez
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 15:02:43
Message: <47dad9e3@news.povray.org>

> On Wed, 05 Mar 2008 18:16:34 -0200, Nicolas Alvarez
> <nic### [at] gmailisthebestcom> wrote:
> 
>> Video attached (XviD). Play it looped!
> 
> Any chance of creating it as a mpeg? I cannot see it nor the big one. :(

I had trouble getting ffmpeg to output a working mpeg2 (.mpg) file, but 
let's see what I can do.


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From: Stephen
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 15:14:47
Message: <jvmlt3t3a6mo5pkhuhihqgblqt4scmv712@4ax.com>
On Fri, 14 Mar 2008 19:41:05 -0000, "St." <dot### [at] dotcom> wrote:

>   Thanks! I didn't know you could do that, I thought it was a pov only 
>thing! Cool, now the cookie's crumbled... ;)

Bishop3D (in Beta but quite stable) can import your Pov file. You will have to
redo the animation but it shouldn't be hard. Like moray it does not support
everything.
http://www.bishop3d.com/

Regards
	Stephen


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From: Stephen
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 15:15:13
Message: <i5nlt31lmtmtk32ejmbf5shmv4n6ltts8n@4ax.com>
On Fri, 14 Mar 2008 18:01:16 -0200, Nicolas Alvarez
<nic### [at] gmailisthebestcom> wrote:


>> On Wed, 05 Mar 2008 18:16:34 -0200, Nicolas Alvarez
>> <nic### [at] gmailisthebestcom> wrote:
>> 
>>> Video attached (XviD). Play it looped!
>> 
>> Any chance of creating it as a mpeg? I cannot see it nor the big one. :(
>
>I had trouble getting ffmpeg to output a working mpeg2 (.mpg) file, but 
>let's see what I can do.

Thanks :)

Regards
	Stephen


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From: Nicolas Alvarez
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 15:27:19
Message: <47dadfa7@news.povray.org>

> On Fri, 14 Mar 2008 18:01:16 -0200, Nicolas Alvarez
> <nic### [at] gmailisthebestcom> wrote:
> 

>>> On Wed, 05 Mar 2008 18:16:34 -0200, Nicolas Alvarez
>>> <nic### [at] gmailisthebestcom> wrote:
>>>
>>>> Video attached (XviD). Play it looped!
>>> Any chance of creating it as a mpeg? I cannot see it nor the big one. :(
>> I had trouble getting ffmpeg to output a working mpeg2 (.mpg) file, but 
>> let's see what I can do.
> 
> Thanks :)

MPEG1.

The video I attached to the first message (452KB):
http://impfarm.imp.org/boinc/sample_results/anim019.mpg

Only after sending it I noticed I had rendered with no antialiasing... 
Re-render with AA (450KB):
http://impfarm.imp.org/boinc/sample_results/anim020.mpg

First-person view (1.6MB):
http://impfarm.imp.org/boinc/sample_results/anim021.mpg


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From: Stephen
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 15:49:09
Message: <24plt3549v8qknu4iqi80ujtkkbrsb5dpt@4ax.com>
On Fri, 14 Mar 2008 18:25:51 -0200, Nicolas Alvarez
<nic### [at] gmailisthebestcom> wrote:

>> Thanks :)
>
>MPEG1.
>
>The video I attached to the first message (452KB):
>http://impfarm.imp.org/boinc/sample_results/anim019.mpg
>
>Only after sending it I noticed I had rendered with no antialiasing... 
>Re-render with AA (450KB):
>http://impfarm.imp.org/boinc/sample_results/anim020.mpg
>
>First-person view (1.6MB):
>http://impfarm.imp.org/boinc/sample_results/anim021.mpg

Thanks again. They look great full screen in a dark room :)
 

Regards
	Stephen


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From: St 
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 16:30:27
Message: <47daee73$1@news.povray.org>
"Stephen" <mcavoyATaolDOTcon> wrote in message 
news:jvmlt3t3a6mo5pkhuhihqgblqt4scmv712@4ax.com...
> On Fri, 14 Mar 2008 19:41:05 -0000, "St." <dot### [at] dotcom> wrote:
>
>>   Thanks! I didn't know you could do that, I thought it was a pov only
>>thing! Cool, now the cookie's crumbled... ;)
>
> Bishop3D (in Beta but quite stable) can import your Pov file. You will 
> have to
> redo the animation but it shouldn't be hard. Like moray it does not 
> support
> everything.
> http://www.bishop3d.com/

     Ah yes, don't worry, I've been following this program for a while now - 
it looks seriously promising.

      Arnaut is a cool guy too. Respect to him.   :)

       ~Steve~




>
> Regards
> Stephen


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From: Nicolas Alvarez
Subject: Re: splinefollow.pov
Date: 14 Mar 2008 16:34:07
Message: <47daef4f$1@news.povray.org>

> They look great full screen in a dark room :)

http://stuff.povaddict.com.ar/pov/splinefollow-rad.png

I had to fake some antialiasing by rendering at twice size, blurring a 
bit, and resizing to half. Antialias and high ambient don't play nice.


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