POV-Ray : Newsgroups : povray.binaries.animations : AL walking, stopping and turning - Final Server Time
12 Oct 2024 09:42:36 EDT (-0400)
  AL walking, stopping and turning - Final (Message 1 to 10 of 37)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Rune
Subject: AL walking, stopping and turning - Final
Date: 1 Jan 2002 17:43:15
Message: <3c323b83@news.povray.org>
I've improved the algorithm in my walking system a lot and have made a new
version of the animation that I think is much better than the previous.

I have also rendered it in 320x240 with AA, and the camera angle is a bit
more interesting.

It's up on my website:
http://rsj.mobilixnet.dk/3d/anims/anims.html

Hope you like it. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

From: JRG
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 17:52:30
Message: <3c323dae$1@news.povray.org>
Rune wrote:
> I've improved the algorithm in my walking system a lot and have made a new
> version of the animation that I think is much better than the previous.
>
> I have also rendered it in 320x240 with AA, and the camera angle is a bit
> more interesting.
>
> It's up on my website:
> http://rsj.mobilixnet.dk/3d/anims/anims.html

Where exactly?

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


Post a reply to this message

From: JRG
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 17:54:16
Message: <3c323e18@news.povray.org>
Ok I found it, but you forgot the link ;)

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


Post a reply to this message

From: JRG
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 17:58:30
Message: <3c323f16@news.povray.org>
Lovely! And impressive.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


Post a reply to this message

From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 18:16:02
Message: <3c324332@news.povray.org>
"JRG" wrote:
> Where exactly?

Strange - I'm sure I uploaded the updated page...

Anyway, it's there now.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 18:16:04
Message: <3c324334@news.povray.org>
"JRG" wrote:
> Lovely! And impressive.

Thanks! :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

From: Dave Blandston
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 00:01:17
Message: <3c32941d$1@news.povray.org>
Amazing, Rune! The animation looks very realistic, and the attention to
detail is very impressive. The way the eyes and head rotate before Al turns
is great. Now, can Al walk and talk at the same time? How about chew gum?

--
-David


Post a reply to this message

From: Tony[B]
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 01:33:08
Message: <3c32a9a4@news.povray.org>
Amazing. The start after the stop was a bit jerky, though. I suspect because
you placed the next footstep so close. Still, this is much better than
anything I could ever do. Great job.


Post a reply to this message

From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 03:43:25
Message: <3c32c82d@news.povray.org>
"Tony[B]" wrote:
> Amazing.

Thanks!

> The start after the stop was a bit jerky, though.

It's not because I don't want criticism, but I truly can't see this. It
looks pretty smooth to me. Could you explain more detailed what you're
referring to?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 03:43:28
Message: <3c32c830@news.povray.org>
"Dave Blandston" wrote:
> Amazing, Rune! The animation looks very realistic,
> and the attention to detail is very impressive.

Thank you! :)

> The way the eyes and head rotate before Al turns is
> great. Now, can Al walk and talk at the same time?
> How about chew gum?

That should not be too difficult.

But some other things like waving the arm are more difficult as it would
require some way to interpolate between the automatic arm movement and
custom arm movement, which is something I have yet not figured out how to
do.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.