POV-Ray : Newsgroups : povray.binaries.animations : AL walking, stopping and turning - Final Server Time: 19 Aug 2017 20:30:13 GMT
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From: Rune
Subject: AL walking, stopping and turning - Final
Date: 1 Jan 2002 22:43:15
Message: <3c323b83@news.povray.org>
I've improved the algorithm in my walking system a lot and have made a new
version of the animation that I think is much better than the previous.

I have also rendered it in 320x240 with AA, and the camera angle is a bit
more interesting.

It's up on my website:
http://rsj.mobilixnet.dk/3d/anims/anims.html

Hope you like it. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: JRG
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 22:52:30
Message: <3c323dae$1@news.povray.org>
Rune wrote:
> I've improved the algorithm in my walking system a lot and have made a new
> version of the animation that I think is much better than the previous.
>
> I have also rendered it in 320x240 with AA, and the camera angle is a bit
> more interesting.
>
> It's up on my website:
> http://rsj.mobilixnet.dk/3d/anims/anims.html

Where exactly?

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


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From: JRG
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 22:54:16
Message: <3c323e18@news.povray.org>
Ok I found it, but you forgot the link ;)

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


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From: JRG
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 22:58:30
Message: <3c323f16@news.povray.org>
Lovely! And impressive.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov


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From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 23:16:02
Message: <3c324332@news.povray.org>
"JRG" wrote:
> Where exactly?

Strange - I'm sure I uploaded the updated page...

Anyway, it's there now.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 1 Jan 2002 23:16:04
Message: <3c324334@news.povray.org>
"JRG" wrote:
> Lovely! And impressive.

Thanks! :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Dave Blandston
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 05:01:17
Message: <3c32941d$1@news.povray.org>
Amazing, Rune! The animation looks very realistic, and the attention to
detail is very impressive. The way the eyes and head rotate before Al turns
is great. Now, can Al walk and talk at the same time? How about chew gum?

--
-David


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From: Tony[B]
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 06:33:08
Message: <3c32a9a4@news.povray.org>
Amazing. The start after the stop was a bit jerky, though. I suspect because
you placed the next footstep so close. Still, this is much better than
anything I could ever do. Great job.


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From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 08:43:25
Message: <3c32c82d@news.povray.org>
"Tony[B]" wrote:
> Amazing.

Thanks!

> The start after the stop was a bit jerky, though.

It's not because I don't want criticism, but I truly can't see this. It
looks pretty smooth to me. Could you explain more detailed what you're
referring to?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: AL walking, stopping and turning - Final
Date: 2 Jan 2002 08:43:28
Message: <3c32c830@news.povray.org>
"Dave Blandston" wrote:
> Amazing, Rune! The animation looks very realistic,
> and the attention to detail is very impressive.

Thank you! :)

> The way the eyes and head rotate before Al turns is
> great. Now, can Al walk and talk at the same time?
> How about chew gum?

That should not be too difficult.

But some other things like waving the arm are more difficult as it would
require some way to interpolate between the automatic arm movement and
custom arm movement, which is something I have yet not figured out how to
do.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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