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From: Rune
Subject: AL walking, stopping and turning
Date: 29 Dec 2001 13:50:16
Message: <3c2e1068@news.povray.org>
Well, here's another WIP.

It sounds silly, but it's actually a problem to add support for the
character to stop and stand still, as the core of my walking system assumes
non-stop momentum from step to step.

The solution I've used here is to actually keep making new steps even when
the character stands still, but it doesn't work very well. :(

The walk cycle also needs more work, and I need to find out how to prevent
that jittering when the character stops.

So - there's plenty of work to do...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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Attachments:
Download 'stoptest.mpg' (379 KB)

From: Tony[B]
Subject: Re: AL walking, stopping and turning
Date: 29 Dec 2001 14:25:35
Message: <3c2e18af@news.povray.org>
Looks fine to me. An unusually long time to get started again (the leaning
forward part), but otherwise pretty good.


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From: Mahalis
Subject: Re: AL walking, stopping and turning
Date: 29 Dec 2001 15:05:36
Message: <3c2e2210$1@news.povray.org>
Amazing!


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From: Dearmad
Subject: Re: AL walking, stopping and turning
Date: 29 Dec 2001 15:55:00
Message: <3C2E2ED1.F1E96210@applesnake.net>
Doesn't "work well?"  haha. For an automated cycler/app
whatever, that is VERY good!  I like the "style" he has in
his walk.

Where are you headed to improve it?  You just HAVE to do a
full anim with this guy! :o)

-peter
-- 
Current obsession: "Ballet pour ma fille."
http://www.applesnake.net


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From: Rick [Kitty5]
Subject: Re: AL walking, stopping and turning
Date: 30 Dec 2001 07:36:01
Message: <3c2f0a31@news.povray.org>
hmmm, the stopping and starting again are far to slow..

could you make your walk routines always assume a stationay character?


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Rick

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From: Rune
Subject: Re: AL walking, stopping and turning
Date: 30 Dec 2001 10:46:54
Message: <3c2f36ee@news.povray.org>
"Tony[B]" wrote:
> Looks fine to me. An unusually long time to get started
> again (the leaning forward part), but otherwise pretty good.

Nah, I don't think the stopping is good enough. I want it to look natural,
so it should happen faster and the feet should also stop in an asymmetrical
pose when he stops. But I'm satisfied with the turning.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: AL walking, stopping and turning
Date: 30 Dec 2001 10:46:57
Message: <3c2f36f1@news.povray.org>
"Mahalis" wrote:
> Amazing!

Thanks, but I don't think it's quite good enough yet. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: AL walking, stopping and turning
Date: 30 Dec 2001 10:46:58
Message: <3c2f36f2$1@news.povray.org>
"Dearmad" wrote:
> Doesn't "work well?"  haha. For an automated
> cycler/app whatever, that is VERY good!

Well, I *am* glad that I've come this far already. :)

But I can't settle for less than a natural look, which I haven't
accomplished yet...

> I like the "style" he has in his walk.

That's a separate thing from the walking system. I can make him walk like I
want to. :)

However, I haven't figured out a good way to interpolate between different
walk styles, as I'd really like to do... :(

> Where are you headed to improve it?  You just
> HAVE to do a full anim with this guy! :o)

Oh, it will take a looong time before I ever get that far. But it's my plan
to do it eventually. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: AL walking, stopping and turning
Date: 30 Dec 2001 10:47:06
Message: <3c2f36fa@news.povray.org>
"Rick [Kitty5]" wrote:
> hmmm, the stopping and starting again are far to slow..

Yes. :(

> could you make your walk routines always assume
> a stationay character?

Yes! Why didn't I think of that!

#ifndef (Walking_Or_Standing) // What the system assumes
   #declare Walking_Or_Standing = "Standing";
#end

That should be the end of *that* problem! ;)

Joke aside, it's unfortunately not that simple, but I'm looking into it.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: John VanSickle
Subject: Re: AL walking, stopping and turning
Date: 31 Dec 2001 02:47:04
Message: <3C3018EB.8DC98413@hotmail.com>
Not bad at all.

-- 
ICQ: 46085459


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