POV-Ray : Newsgroups : povray.binaries.animations : Quintoped Server Time
28 Mar 2024 13:54:20 EDT (-0400)
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From: Rune
Subject: Quintoped
Date: 20 Oct 2001 16:28:12
Message: <3bd1de5c@news.povray.org>
Just testing some functionality and then this one sort of popped up... :D

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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Attachments:
Download 'pathwalk2.mpg' (81 KB)

From: Bill DeWitt
Subject: Re: Quintoped
Date: 20 Oct 2001 16:41:38
Message: <3bd1e182$1@news.povray.org>
Yow.


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From: Tony[B]
Subject: Re: Quintoped
Date: 20 Oct 2001 17:47:34
Message: <3bd1f0f6@news.povray.org>
Weird... but cool! :)


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From: Rick [Kitty5]
Subject: Re: Quintoped
Date: 20 Oct 2001 17:54:59
Message: <3bd1f2b3$1@news.povray.org>
> Just testing some functionality and then this one sort of popped up... :D

oh my!


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Rick

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From: Redbeard (MDJohnson)
Subject: Re: Quintoped
Date: 20 Oct 2001 22:25:42
Message: <3bd23226$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bd1de5c@news.povray.org...
> Just testing some functionality and then this one sort of popped up... :D
>

Cool!  I could use one of those :-)

Michael


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From: Marc van den Dikkenberg
Subject: Re: Quintoped
Date: 20 Oct 2001 22:54:10
Message: <xDXSO7RdGttOcZ00JwFVX94sczHv@4ax.com>
On Sat, 20 Oct 2001 22:28:07 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:

>Just testing some functionality and then this one sort of popped up... :D

Very interesting!
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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From: Marc van den Dikkenberg
Subject: Re: Quintoped
Date: 21 Oct 2001 00:16:57
Message: <9kvSO6A+B+jA0BhbFeAAdJD=cky8@4ax.com>
On Sat, 20 Oct 2001 22:28:07 +0200, "Rune" <run### [at] mobilixnetdk>
wrote:

>Just testing some functionality and then this one sort of popped up... :D

Does your method easily allow 'bugs' (six legs, walking in pairs), or is
there no correlation between the various legs?
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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From: blessing
Subject: Re: Quintoped
Date: 21 Oct 2001 02:20:47
Message: <3bd2693f@news.povray.org>
cute and cool!

G

Rune <run### [at] mobilixnetdk> wrote in message
news:3bd1de5c@news.povray.org...
> Just testing some functionality and then this one sort of popped up... :D
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>


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From: Rune
Subject: Re: Quintoped
Date: 21 Oct 2001 05:16:43
Message: <3bd2927b@news.povray.org>
"Marc van den Dikkenberg" wrote:
> Does your method easily allow 'bugs' (six legs,
> walking in pairs), or is there no correlation
> between the various legs?

There is indeed correlation between the legs. Each leg is assigned to a
certain time value in a walk cycle. Right now only one leg can be assigned
to each time value, so legs can't walk in pairs, but I intent to add support
for that.

I'll try to animate a spider in the next animation.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Warp
Subject: Re: Quintoped
Date: 21 Oct 2001 09:11:41
Message: <3bd2c98d@news.povray.org>
Besides the other comments, which I agree with, I think the movement is
suprisingly natural (although I suppose that the algorithm is quite
simple).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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